1/4/2024 0 Comments Legend of keepers![]() ![]() A welcome sense of humour | If you feel like all of the gameplay mechanics combined will be stressful, there’s a sense of humour present in Legend of Keepers that will ensure you at least crack a little smile.If you kill adventurers you’ll get blood, if you scare them off you’ll get tears, and these resources can be used on various events in the management part of the game, so I’d recommend you try to get both as frequently as you can. You can speed up the combat actions by up to 3x if you want to. If the adventurers make it to the last room, you’ll be able to use your selected master (boss), against them in combat. You can weaken your foes’ morale, and if their morale bar reaches zero, they will flee the battle, which is another aspect of fighting to take into account that I don’t think is frequently tackled in video games. You can utilise spells and special traps against the adventurers in some dungeon rooms. Enemies and allies can use skills that can buff or debuff both teams, so also keep an eye on those. ![]() Combat | In the combat phase, you must choose a skill to utilise, but you should pause and consider your options first because each attack targets a particular enemy based on their position, even though some skills target all enemies.The warning sign you can also see in that same image warns you that you can’t afford anything from there. You’ll have to choose what you’ll want to do in a week, as shown in the last image of this review, so analyze what resources you have before clicking on any of them, as you won’t be able to go back. Management | The management part consists of many different things, including random events with plenty of different outcomes and rewards, buying new troops and traps, training your troops and yourself, upgrading traps, managing what troops to bring with you, (they can get exhausted if you’re not careful, and that means they’ll be unavailable for 10 weeks), sending troops to get you rewards in exchange of them being unavailable for a specified time, among other non-randomized events. ![]() I know some games are way more complex in both strategy and management, and I’m glad Goblinz Studio decided to not make it more complex than this because it’d most likely make the game significantly less enjoyable.
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